1 It all comes down to sulfur

Gunpowder, explosives, ammo — trace any raid cost back far enough and it's sulfur. So the real question in every raid isn't "how many rockets," it's "how much sulfur does this path cost, and what's the cheapest way to spend it?"

Here are the rough sulfur costs per explosive (craft totals, including the gunpowder/charcoal that goes into them):

Explosive≈ Sulfur eachBest at
Explosive 5.56 Ammo~25 / roundDoors and soft walls — cheapest per HP, but you need a lot and a gun to fire it.
Satchel Charge~480Early-game doors. Cheap but unreliable (they can dud).
Rocket~1,400Reliable all-rounder for walls and tougher doors.
C4 (Timed Charge)~2,200Fewest needed, instant, no aiming — but the priciest per charge.
Values shift with patches. Facepunch rebalances explosives periodically. The figures here are ballpark; for exact current counts per structure, use the calculator — its data is kept current.

2 Cheapest isn't always fewest

This is where most raiders overspend. The explosive that needs the fewest charges is rarely the one that costs the least sulfur. Take a Sheet Metal Door:

MethodCount≈ Sulfur
C41~2,200
Satchel Charge4~1,920
Explosive 5.56~63~1,575

One C4 is the fastest and simplest, but explosive ammo does the same job for roughly 600 less sulfur — if you have the gun and the time. The "right" answer depends on whether you're optimizing for sulfur, speed, or stealth.

3 Soft side vs hard side

Walls take far more damage on the hard side (the smooth outer face) than the soft side (the textured inner face with support lines). Whenever you can reach a soft side — through a doorway, over a foundation, from an adjacent building — you raid for a fraction of the cost.

This is why experienced raiders scout for a weak entry instead of blasting the most obvious wall. A few satchels into a soft side can replace a multi-rocket hard-side breach.

4 The "low HP" finisher trick

Some explosive counts leave a structure at a sliver of health — say 50 HP — rather than fully destroyed. Throwing another full C4 or rocket at that sliver is pure waste. Instead, finish it with cheap damage: a few rifle rounds, a melee tool, or a single satchel. Raid charts mark these cases with an asterisk; our calculator flags them so you don't double up.

5 Plan the whole path before you farm

The most expensive mistake is farming for "a raid" without mapping the actual route to the loot. Count every door and wall between you and the target boxes, pick the cheapest viable explosive for each, then total the sulfur. Farm that number plus a small buffer — not a vague "a few boxes of sulfur."

Don't forget the way out (and back in). Online raids often need extra explosives for re-breaching airlocks or honeycomb the defenders rebuild. Pad your estimate when raiding a populated base.

Let the calculator do the math.

Add every door and wall on your route and get the cheapest explosive mix plus total sulfur to farm — counts kept current with the game.

Open Raid Calculator

6 Quick recap

  1. Every raid is a sulfur budget — think in sulfur, not "rockets."
  2. Fewest charges ≠ cheapest; compare sulfur per method.
  3. Hit soft sides whenever you can reach them.
  4. Finish low-HP structures with cheap damage, not another explosive.
  5. Map the full path, total the cost, then farm.

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