DDoS Protection

Always-on protection.
Always included.

Every Solace plan is backed by a 17+ Tbps anti-DDoS network — the same caliber of mitigation that keeps Fortune 500 companies online. Free. On every plan. Forever.

Get Protected Uptime SLA
17+ Tbps
Mitigation Capacity
<1 sec
Detection Time
L3 / L4 / L7
Layered Defense
$0
Always Included
What's covered

The attacks players actually see — blocked.

Game servers are favorite targets for griefers and competitor attacks. Our protection covers every common vector, with no rate limits or "premium tier" gotchas.

Volumetric Floods

UDP, ICMP, and amplification attacks (DNS, NTP, SSDP, Memcached) absorbed at the edge. The traffic never reaches your server.

Protocol Attacks

SYN floods, ACK floods, and TCP state exhaustion — neutralized by stateless mitigation upstream of your node.

Game-Layer Attacks

Source Engine query floods, Minecraft handshake spam, FiveM resource abuse — pattern-matched and dropped before they hit your tickrate.

Application (L7)

HTTP flood and slowloris attacks against query servers and web panels handled by reverse-proxy filtering.

Always Active

No "switch on" required. Protection is on the moment your server boots and stays on through every attack — even if you're asleep.

Real-Time Detection

Sub-second anomaly detection at the network edge. Most attacks are mitigated before your players notice a single dropped packet.

How it works

Layered defense, edge to application.

Attacks pass through multiple filtering stages before they ever reach your game server. Each layer catches a different category.

1

Edge scrubbing (17+ Tbps)

Volumetric attacks are absorbed at the network edge across global scrubbing centers — well above the capacity of any realistic attack.

2

Network-layer mitigation

Stateless filtering rules drop spoofed traffic, malformed packets, and known attack signatures before they reach our datacenter.

3

Game-protocol filtering

Per-game pattern matching for Minecraft handshakes, Source query floods, and FiveM-specific attacks — tuned by us, not generic.

4

Server-side rate limits

Per-IP connection caps and behavior-based blocks at the host level. The final line of defense if anything slips through earlier layers.

Sleep through the next attack.

Whether you're hosting 10 players or 10,000, every Solace server gets the same enterprise-grade protection — no upsells, no asterisks.

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